If the players win they will read in the campaign book to find out what their rewards are then move on to the next scenario. Play continues like this until all players have been defeated or the Master has been defeated (health being taken down to zero). After the current player has ended their turn play passes to the player on the left. Players will use coins to buy cards from the market and attacks to attack Minions, Elite Minions, and the Master. The process is exactly the same as in Hero Realms. Once the Master's effects/attacks have been resolved the current player will now play cards from their hand. Players can also attack minions that are in front of other directly adjacent players (on the left or right) as long as there is not one in front of themselves. Minions in front of a player must be dealt with before players can directly attack the Master or any Elite Minions. If an Elite Minion is drawn it is placed in front of the Master and will effect all players (on their turns) in the same manor as the regular minion. ![]() If a minion is drawn it will be placed in front of the current player and it's attack/effect will be added to that of the Masters. The Master's attacks go towards the current player's Guards, then Champions (unless the Hero can be knocked out), then the Hero themselves. Next players will resolve the actual card drawn (Minion, Action, etc.). That will tell the players the effect that will be taking place. On the card there is an orb with a color that matches one on the Master's abilities on it's reference card. ![]() First they will activate the Master by drawing one or more cards (depending on the Master's level) from the Master's deck. ![]() Each player on their turn will take the following actions. Three player set up with Master at the top (between players two and three).
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